Command tax is tracked per card, meaning you'll be able to reduce the mana cost of instants and sorceries by two generic before you have to pay any kind of command tax. Though you do need to keep casting your commander from the command zone (and paying the additional two generic command tax each time), the net saving you'll be making on all your instants and sorceries is well worth it.Ī neat thing about Font of Magic is that it subtly encourages you to play partnered commanders. Instant and sorcery spells you cast cost one generic mana less to cast for each time you've cast a commander from the command zone this game.įont of Magic is potentially a new staple for spellslinger decks, such as Veyran, Voice of Duality or Talrand, Sky Summoner. The myriad copies will enter with the buff equal to the number of lands the player that copy is attacking controls. However, Elutrel Survivors' buff isn't an attack trigger it's a static effect that applies for as long as the creature is attacking. Usually, if a creature enters the battlefield attacking, it skips being declared an attacker and any attack-based triggered abilities it has won't go off. Some players have been confused by the triggers on this card. In a lot of ways, it's similar to the original Commander Legends' Fathomfleet Swordjack, in that it's a creature designed to close out a game by knocking everyone out at once with a copiable creature. Three generic, one red creature – Tiefling Peasant – 0/4:Īs long as Elturel Survivors is attacking, it gets +X/+0, where X is the number of lands defending player controls.Ī great late-game way to punish a table who have been punishing without you, Elutrel Survivors can hit the entire board for massive damage very easily. Like most lose-the-game effects, Pact Weapon is a glass cannon strategy that banks on you being able to win the game before your opponents work out how to get rid of it. Of course, all your opponent needs are one bit of removal and you'll be knocked out of the game. With Pact Weapon you could attack and boast with Varragoth to tutor and put any card on top of your library, then reveal it and lose the life equal to its mana value. The first commander that springs to mind here is Kaldheim's Varragoth, Bloodsky Sire. Pact Weapon takes this powerful effect and doubles it up with an ability that could push you into negative life total in exchange for card advantage. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.Ĭards that stop you from losing the game are usually far and few between, but we've been seeing them more recently through cards like the Book of Exalted Deeds and Cloudsteel Kirin. Whenever equipped creature attacks, draw a card and reveal it. Three generic, one black artifact – Equipment:Īs long as Pact Weapon is attached to a creature, you don't lose the game for having zero or less life. Second, with no sort of built-in protection, Tomb of Horrors Adventurer is just scary-but-squishy enough to have the entire table's removal pointed right at it. First, taking the initiative plasters a target on your head and encourages your opponents to attack you. There are two downsides to this card, though. It doesn't even specify what type of spell is copied, meaning you can throw out permanent spells to get token copies of them. Pair this up with a flash-enabler like Tidal Barracuda or Leyline of Anticipation and you can cause utter havoc. Even if you've not completed a dungeon yet, being able to copy your second spell each turn (including your opponents') is immense. Tomb of Horrors Adventurer does cost a lot, being a 4/4 for a whopping six mana, but it's well worth the cost. You may choose new targets for the copies. If you've completed a dungeon, copy that spell twice instead. Whenever you cast your second spell each turn, copy it. When Tomb of Horrors Adventurer enters the battlefield, you take the initiative. Tomb Of Horrors Adventurerįive generic, one blue creature – Elf Monk – 4/4: Legion Loyalty is a huge, fun game closer, and is possibly one of the best-designed cards in the whole set so far. Of course, you could cheat it out with something like Academy Rector or Narset, Enlightened Master, but they're edge cases you're less likely to see. Eight mana is a lot to ask for, meaning it won't be coming out until the game is almost over anyway. However, Legion Loyalty's spiciness is offset by its hefty mana cost. A huge, splashy enchantment that allows you to copy all attacking creatures for each opponent in the game is an easy game-ender, especially if you have creatures with great enters-the-battlefield (ETB) effects like Gray Merchant of Asphodel, Craterhoof Behemoth, or Massacre Wurm. If any card shows us what Battle for Baldur's Gate's design philosophy is, it's Legion Loyalty.
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